King Dedede can use his down throw to infinite Donkey Kong, Bowser, Wolf, Samus, Mario, and Luigi. This is usually accomplished with a combination of forward throw, down throw, and back throw. In practice, this usually ends at a ledge with a forward aerial spike - a 0-death on the entire cast. The Ice Climbers are able to desynch and use their chaingrab to infinite any character back and forth across the stage. The Ice Climbers can infinite any character with a combination of down throw, Ice Shot, and footstooling while desynched.ĭoubles Infinites Chain Grabs Ice Climbers Chain Grab.The best-known Infinite, Wobbling, requires the Ice Climbers and involves grabbing and pummeling as the first Climber and down tilting with the second Climber in a rhythm of about 100 bpm through the use of Desyncing.ĭoubles Infinites Chain Grabs Pseudo Chain Grabs Infinites in Super Smash Bros. The first hit of Fox's up-air can be used repeatedly to combo an opponent, as the move has set knockback (applies the same knockback regardless of percent).ĭoubles Infinites Chain Grabs Pseudo Chain Grabs Infinites in Super Smash Bros. Pseudo Chain Grabs are similar to Chain Grabs, but have a normal attack in between each grab.